Date posted: 04/05/2021
For large-scale applications and games, performance is key. Unity's new DOTS + ECS architecture looks very promising and we're already working on official multiplayer support for it in Normcore. As a developer on our technology team, you'll help architect Normal's approach to making it multiplayer. The solution we're creating includes full rollback and cross-platform determinism.
We're looking for a developer who has experience with Entities and the experimental Unity Physics package. This new architecture is a complete departure from the way Unity applications are structured today and with it comes a lot of exciting challenges.
This person must have experience with Unity, the Burst Compiler, Unmanaged C#, Entities, and Unity Physics. Netcode experience is encouraged, but not required.
Bachelor of Science / Computer Science, or equivalent professional experience.