Unity Gameplay Developer
Full Time, Remote. Posted 05/21/2024
Summary
Normal creates cutting-edge VR titles every 2-3 years. We're the team behind Half + Half and most recently Nock. All of our work explores how people connect in virtual reality. We're working on a new multiplayer game that continues this trend.
Key Qualifications
3+ years of professional experience in an engineering role using Unity and C#.
Experience with VR game design.
Experience with networking architecture and common problems presented by multiplayer networking applications.
Hands-on experience building and working with large, well-architected Unity projects.
Understanding of iteration techniques, like using automation and tooling to unit test code and increase reliability.
Strong written and oral communication skills.
Description
In this role, you'll be in charge of implementing gameplay systems for our next virtual reality title. Interaction design and UX play a huge role in making virtual reality titles feel truly intuitive and immersive. We're always looking for people who have exceptional interaction design skills.
The first question I am going to ask you is: "How do you design a game that you know other people will love?" If you're reading this, please include your answer to this question in your job application email.
We're looking for someone who enjoys keeping their code and projects as clean as humanly possible. We require that all code that ships in production be pristine. If this is something you enjoy too, you'll fit right in :)
Education + Experience
Bachelor of Science / Computer Science, or equivalent professional experience.
Reach Out!
Whether you think you're a good fit or not, we want to hear from you. Got impostor syndrome? Don’t think you’re the best person for the job? Nonsense! We want this to be a place for you to learn. Shoot us a message anyway. It won't take more than a minute :)